how to use gamemaker studio 2
GameMaker Studio 2 Resources
Learn the GameMaker basics from gamedevs like Nathan Ranney (@ratcasket) and Alejandro Hitti (@AleHitti).
Drawing Sprites
A sprite is basically just an image that is being shown on your screen. Read now
Intro to Shaders
Shaders are used to create beautiful graphical effects in games. Read now
Hitboxes and Hurtboxes
Hitboxes and hurtboxes are just specialized collision checks. Read now
Juicing Your Movements
This will help you squeeze more life and feeling out of your game. Read now
Views
Read about the camera system in GameMaker. Read now
Pause and Unpause
Pausing is the simple act of stopping objects in your game. Read now
State Machines
A state machine is a data structure that keeps track of different states. Read now
Object Orchestration
This is the act of controlling objects from inside another object. Read now
Screen Shake
Beef up your impacts, explosions, sudden realizations, and more. Read now
Parenting
You can save a lot of time with a parent enemy object. Read now
Debugging
I will explain my process for debugging my games. Read now
Advanced Debugging
Here are some more advanced debugging techniques. Read now
Object Ownership
By assigning an owner to an object, we can manage object interactions. Read now
Input Replay System
Learn how to integrate input replay systems and expand it. Read now
25 Tips and Tricks
Alejandro shares his favorite tips, tricks, and upcoming features. Read now
Simple AI
Learn simple AI concepts and how to set up different behaviors. Read now
VFX
Create effects in your games and control behavior with a state machine. Read now
Timers
Write your own timers and learn how to use them. Read now
how to use gamemaker studio 2
Source: http://m.amazonappservices.com/GameMakerResources
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